Machine Learning
A couple of days ago, I finished my implementation of a completely vectorized checkers gameplay engine. With the current implementation, the model does all game operations for both sides on an entire batch of games at once. The most computationally…
Machine Learning
My vectorization of checkers is moving along. Before I talk about that, though, one thing came up as part of that process that is worth mentioning. I’m building the whole thing in a Jupyter Notebook step by step so I…
Machine Learning
It’s been a while, but since I last wrote, I managed to implement the AlphaGo Zero gameplay/learning algorithm. I updated my code to do most of the important things that AlphaGo Zero does. My model now outputs policy probabilities and…